![]() Has little impact generally, but yields a very nice performance boost (I got a ~20% boost in the test project) for YYC when an armature hasn't changed pose and/or when using pose caching. This was already done within the extension, but the call overhead was still apparantly eating up speed in YYC. ![]() When using native mode, a check is done GML-side to determine if an armature update is needed now.Fixed another axis-angle issue (when not using native).Functions to enable the use of "Pose Caching" - MMK_armature_set_matrix_output_array().Includes a super simple movement function to make it very easy to set up.Also includes the ability to "cast" an ellipse in a direction Has support for ellipse and ray collisions.Uses an octree system to keep stuff fast.
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